Infrastructure
We buy frequency, not cores.
A game server runs its world loop on a single core. Adding cores does not make it faster - raising the clock does. That is the only trade-off that matters, and it is the one we made.
What runs your server
Read from the 0 offers currently on sale. Not a showcase range: the real spread of the fleet.
Why frequency
Minecraft, Rust, ARK, Garry's Mod: every one of them runs the world simulation on a single thread. The 32 cores of a host's server change nothing about how fast that thread goes.
What changes it is how many instructions the core retires per second. A 9900X at 5.6 GHz does roughly 19% more work per tick than a 5800X at 4.7 GHz - same load, on the one core that counts.
Budget per tick, at 20 TPS
50 ms
A server targeting 20 ticks a second has 50 ms to do everything: mobs, redstone, players, chunk loading. Go over and TPS drops - that is the lag your players feel. Frequency decides what fits inside those 50 ms.
Local NVMe storage
Disks inside the machine, not a SAN across the network. Three moments where it shows.
Chunk generation
A player exploring forces fresh terrain to be read and written. It is the most frequent I/O spike a server sees, and the one that shows up in TPS.
World save
A periodic save freezes the world while it writes. The faster the disk, the shorter that freeze.
Restart
After a crash or a modpack update, the disk decides how long your players sit on the connecting screen.
Where the machines are
3 locations. Measure your latency to each from your own browser - your number, not ours.
Your ping, measured now
Not a map, not a promise: the real round trip between your browser and us, measured in two seconds.
Five requests per location, the first discarded (it pays for the connection), median of the rest. The endpoint returns nothing and is never cached.
Paris France-
Londres Europe-
Dallas North America-

What we do not promise
Everyone in this business writes "unlimited". Here are the real limits, before you pay rather than after.
A game server shares its machine
The advertised memory is dedicated to your server; the processor is shared between several. If you want a core that belongs only to you, that is a VPS, and it costs more.
Frequency does not guarantee your TPS
A badly optimised modpack or a plugin stuck in a loop will drop TPS on any processor. We supply the ceiling; what you run under it is yours.
Storage is unmetered, not infinite
We do not count gigabytes, on the basis of reasonable use for the machine hosting the server. A 400 GB world does not fit that definition.